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Blade and sorcery controls quest 2
Blade and sorcery controls quest 2






blade and sorcery controls quest 2
  1. #BLADE AND SORCERY CONTROLS QUEST 2 INSTALL#
  2. #BLADE AND SORCERY CONTROLS QUEST 2 MOD#
  3. #BLADE AND SORCERY CONTROLS QUEST 2 PC#
blade and sorcery controls quest 2

The worst stuff like making the actual Dungeons itself work is already done. I can say though that in terms of updates/content staying the course with the PCVR game, the outlook seems pretty good! All that is left is Progression Mode, adding skill trees, a shop, etc, so that should not be too bad.

#BLADE AND SORCERY CONTROLS QUEST 2 PC#

As I mentioned, the content may not be 1:1 depending on the complexity of things added to the PC game. Yes, there will be unscheduled updates for Nomad to try to keep it in line with the content of the PCVR game.

blade and sorcery controls quest 2

#BLADE AND SORCERY CONTROLS QUEST 2 INSTALL#

So for that reason it is not advised to install dozens of mods all at once! The only limitation Nomad has in modding is that the number of active mods you can have will be limited by the Quest 2 memory.

#BLADE AND SORCERY CONTROLS QUEST 2 MOD#

That means modders would be making mods directly for Nomad, or that a PC modder would have to make a mod compatible with Nomad. However, do note that Quest 2 mods will be different from PCVR mods, so you couldn’t install a made-for-PC mod in Nomad and vice versa. Mods will be available a few weeks after launch, just so we can make sure the initial performance and bugs feedback is accurate and not just people having mod-induced issues. They will install the same way as PCVR and just as easily.

blade and sorcery controls quest 2

Yes! Modding is a huge part of the Blade & Sorcery experience, so I am delighted to tell you Nomad will be able to use mods. We hope to be able to fix that and make it default at some point however. NPC wounds and blood on weapons are still experimental, and have been disabled by default as it causes a bit of lag on hit (you can enable the option at your own peril). Some of the most performance-heavy PCVR Dungeon rooms are omitted. There is a lower limit to the max number of enemies you can have on screen compared to PCVR. The team did an insanely good job on optimization and I think it is one of the best looking Quest 2 games out there.Īs mentioned, the Citadel map is missing for now. The balance was making it look as good as possible before performance became an issue. Nomad graphics are optimized for the Quest 2, so obviously not as detailed as PCVR. WHAT ARE THE DIFFERENCES BETWEEN NOMAD AND B&S PCVR? Crazy!Īll weapons, spells and sandbox arenas from PCVR U10 are included, with the exception of the Citadel map. Currently Nomad has just about everything the PCVR game has.Īt launch, Nomad will have almost all of the features and content of the PCVR game version “U10 Dungeons Update.” That means you can play Dungeons on this Quest 2 version. However, the team is working crazy hard and smart to get Nomad as close to the PCVR version as humanly possible. Instead, we prefer to make exactly the PCVR game we want to, and then optimize things for Nomad and/or omit anything that is not yet possible for the Quest 2 tech-wise.įor this reason you should know that Nomad may not have everything that the PCVR game has nor will have in the future if there is a technical limitation for adding it to the Quest 2, then there is nothing that can be done. If they were the same title, then the PCVR version would be limited in scope by the Quest 2 capabilities, and we didn’t want that. Similarly, we wanted to distinguish they are separate titles so that we can reserve the right to steam ahead with PCVR development without restriction. The reason for splitting the titles like this, rather than just making it all the same game, is we did not want to reduce the PCVR game’s quality in order to force Blade & Sorcery to work on the Quest 2. But because Nomad is optimized for the Quest 2, some things are different from the PCVR game, for example, graphics. This means a person without a powerful PC can play a version of Blade & Sorcery that is optimized directly for their headset, to ensure they have a nice time with performance and so forth. Yes! It is very important that we get this message across: Blade & Sorcery: Nomad is a separate standalone title from the PCVR version. We didn’t want to make any promises until we were 100% sure that it was technically possible, wouldn’t disrupt the PCVR development time, and was a decent version of the game. Well, you know how we always say we are from the school of underpromise and overdeliver? Well we ain’t kidding! I’m sure a lot of you are open jawed right now, because we spent 3 years saying it probably wouldn’t happen and now here it is, lol. Blade & Sorcery: Nomad is a standalone version of B&S optimized for the Oculus Quest 2, and it comes out in a few days… The physics-based sword and sorcery sandbox will be available in the Quest Store on November 4th.








Blade and sorcery controls quest 2